Myst is a legendary puzzle-adventure game that transports the player into a mysterious, visually stunning world full of riddles, hidden secrets, & challenging puzzles. Whether you are new to the game or revisiting it after years, this walkthrough will help you navigate each chapter & solve Myst’s intricate puzzles step-by-step. Let’s dive into this captivating world.
Table of Contents
Chapter 1: The Arrival on Myst Isl&

When you enter Myst Isl& the first time, spend a little time exploring. Myst won’t guide your h&. Now you will have to go by observing & searching through.
Key Objectives:
- Browse the Isl&: Go out on your feet & become friendly with these big monuments of the isl&:
- The Library.
- The Planetarium.
- The Observatory.
- The Gears, the Clock Tower, & the Spaceship.
- Find the Red & Blue Books: You see two books in the Library,
- The Red Book.
- The Blue Book. These books hold the stories of two brothers, Sirrus & Achenar. You’ll collect red & blue pages throughout your journey to unlock their stories.
Puzzle Hint:
Check the bookshelves in the Library. Note those books with diagrams & notes-they contain crucial clues to puzzles in later chapters.
Chapter 2: The Mechanical Age

The Mechanical Age is accessed through the gear puzzle near the large Gears on Myst Isl&.
How to Access:
- Go to the Gear area & press the button to reveal the puzzle.
- Use the hint in the Library (the book with numbers & gears) to solve the combination.
Key Objectives:
- Explore the Mechanical Fortress: This fortress is a rotating structure.
- Rotation Puzzle You need to orient the fortress right to be able to open different rooms. Read the book on the Mechanical Age for a clue how to orient it correctly.
Important Items:
- A red page.
- A blue page.
Pay attention to the mechanical sounds, those are the cues for orientation, whether or not they are correct.
Chapter 3: The Stoneship Age

This is one of the locations that makes up Myst very atmospheric, with a half-sunk ship, & a lighthouse.
How to Access:
- Go to the dock & solve the Compass Puzzle using the clue from the Stoneship Age book in the Library.
- Enter the code to activate the portal.
Key Objectives:
- Drain the Water: Use the pumps to manage the water levels & access various parts of the ship.
- Light Up the Lighthouse: Find the switches to illuminate the dark areas.
Important Items:
- A red page.
- A blue page.
- A diary that provides crucial backstory.
Puzzle-solving in this Age often involves experimentation with water levels & light, so don’t be afraid to try different combinations.
Chapter 4: The Channelwood Age

The Channelwood Age is a verdant, wooden maze-like environment connected by a series of walkways & powered by wind energy.
How to Access:
- Go to the Observatory & solve the Star Chart Puzzle using the clue from the Channelwood Age book.
- Enter the correct sequence to unlock the portal.
Key Objectives:
- Activate the Windmill: This powers the elevators & bridges.
- Explore the Treehouses: Discover the hidden rooms & collect key items.
- Solve the Pipe Puzzle: Direct water flow to specific areas to unlock pathways.
Important Items:
- A red page.
- A blue page.
Patience is key here, as the maze-like structure can be confusing. Use l&marks like trees & windmills to keep track of your progress.
Chapter 5: The Selenitic Age

The Selenitic Age is an extraterrestrial world where sound-based puzzles are the core.
How to Access:
- Go to the Spaceship in Myst Isl&.
- Keyboard Puzzle. Match the tones with clues found in the Selenitic Age book.
Key Objectives:
- Explore Alien L&scape: Walk through the area & note the unique sounds.
- Solve Sound Maze: Use the sounds as directions (e.g., high-pitched tones for “up,” low tones for “down”).
- Teleporter: Reconnect Selenitic Age to Myst Isl&.
Important Items:
- A red page.
- A blue page.
The maze of sound can be tough, but listening carefully & noting patterns will guide you to the exit.
Chapter 6: The Endgame

Once you have all the red & blue pages from each Age, head back to Myst Isl&.
Final Steps:
- Choose which one to believe: Sirrus (red pages) or Achenar (blue pages). This determines the ending.
- Alternatively, you can locate the Green Book by completing an additional puzzle in the Library. The Green Book opens a hidden area & the “good” ending.
Key Decisions:
- If you align with Sirrus or Achenar, you’ll end up with one of the “bad” endings.
- The Green Book finally exposes the brothers’ father, Atrus’s, lies.
Tips for Success
- Take Notes: Myst requires you to remember symbols, numbers, & clues. Keep a notebook h&y to jot down anything important.
- Explore Thoroughly: Sometimes, solving a puzzle is as simple as finding a hidden lever or button.
- Be Patient: Myst rewards careful observation. If you’re stuck, take a break & revisit the puzzle with fresh eyes.
- Use Clues Wisely: The books in the Library are your best friends. They hold the answers to most puzzles.
Conclusion
Myst is a masterpiece that blends exploration, storytelling, & puzzle-solving. Its Ages are rich with detail, each offering unique challenges & breathtaking scenery. By following this walkthrough, you’ll uncover the secrets of Myst Isl& & its Ages while enjoying the journey.
Happy adventuring!
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