Hey there, fellow freedom fighter! Ready to punch Nazis and blow up some robots in Wolfenstein II: The New Colossus? Awesome. Grab your laser rifles and hatchets, because we’re diving into one of the most action-packed shooters out there—and I’m walking you through it, step by step. Don’t worry, I’ve got your back, and I’ll keep this as chill and human as possible.
Table of Contents
Wolfenstein 2 – Welcome to the Resistance

First off, a quick setup: Wolfenstein II picks up right after the events of The New Order. You’re back in the boots of William “B.J.” Blazkowicz, who is, quite frankly, the most badass guy in gaming. He’s broken, beaten up, and in a wheelchair for the first chunk of the game—but that won’t stop him from taking on the Nazi regime.
Prologue: “Under Siege”
- What’s happening? You wake up on a submarine that’s being attacked by Nazis. In a wheelchair. Yep. In a wheelchair.
- What to do? Grab that machine gun and get rolling—literally. The game does a great job teaching you the basics as you mow down enemies and solve a few “push this button” type puzzles.
- Tips: Use elevators and ramps to move around. And yes, it’s okay to laugh at how wild this opening is.
Once you deal with the situation, you’ll be reunited with your ragtag resistance crew. But tragedy strikes (no spoilers here, but dang), and you’ll be off to the races again.
Chapter 1: “Dinner Party” (aka Blazko’s Back)
This mission kicks off your full-body return. You’re weak, but mobile. Things escalate fast at the dinner party, and before you know it, you’re knee-deep in gunfire.
- What’s the goal? Survive, escape, and get to the chopper (not really, but you get the vibe).
- Combat tip: Try stealth where possible—use your hatchet for silent kills and take down commanders before they call reinforcements.
- Exploration tip: Always be looting. Ammo, armor, health—grab it all. You’ll need it.
Chapter 2: “Roswell” (Go Boom)
Here’s where the game throws you into a Nazi-controlled version of America. You get to walk around incognito for a bit—super tense—and then things get explosive.

- Stealth or guns blazing? Totally up to you, but the silenced pistol is your BFF if you want a quieter approach.
- Big moment: You’re planting a nuke. Yes, a whole nuke. Classic B.J. move.
- Tip: Once you set that nuke, RUN. Don’t look back.
Chapter 3: “Mesquite, Texas” (The Past Hurts)
This one’s story-heavy. You return to your childhood home and things get emotional—and disturbing.
- Combat: Minimal here. It’s more about narrative and learning what shaped B.J. into who he is.
- Advice: Let yourself feel it. The emotional storytelling here is surprisingly powerful for a shooter.
Chapter 4: “New Orleans” (Swamp Things)
You’ll be rescuing a key resistance member, Horton, in the swamps of Nazi-occupied Louisiana. Expect flamethrowers, mutant dogs, and all kinds of mayhem.
- Weapon rec: The Dieselgewehr (a flamethrower/rocket launcher hybrid) is perfect here.
- Challenge: The Panzerhund (giant Nazi dogbot) chase scene. It’s nuts. Just sprint, dodge, and shoot when you can.
- Pro tip: Look for side routes in buildings—avoids some rough gunfights.
Chapter 5: “Venus” (Yup. That Venus.)
That’s right, you’re going to space. And not just anywhere—you’re infiltrating a Nazi base on Venus, disguised as an actor auditioning to play B.J. Blazkowicz in a propaganda movie. Meta, right?
- Funny moment: The whole audition scene is gold. Play along, keep a straight face (or not).
- Combat: Low gravity sections make jumping wild. Use the environment to your advantage.
- Armor tip: Upgrade your Battle Walker legs for vertical movement—super handy here.
Combat Tips for Staying Alive
- Use cover. You’re not a superhero. Peek, shoot, duck. Repeat.
- Upgrade your gear. Find upgrade kits and make your guns better—more damage, less recoil, more ammo.
- Dual wield like a boss. Seriously, two shotguns? Two rifles? Why not both.
- Mix stealth with chaos. Some sections are easier when you thin out enemies first, then go loud.
- Take down commanders first. If not, they call for endless backup.
Weapons You’ll Love (and When to Use Them)
- Dieselgewehr: Burn ’em all. Great in tight spots with clusters of enemies.
- Laserkraftwerk: Cuts through metal—and enemies. Needed to access certain areas too.
- Sturmgewehr (Assault Rifle): Classic, versatile, and gets better with upgrades.
- Handgrenades: Use them liberally. Especially against robots or heavy troopers.

Side Missions and Collectibles
Between story missions, your submarine hub lets you pick up assassination missions. These are great for:
- XP
- Weapon upgrades
- More Nazi smashing (always a win)
Also keep an eye out for:
- Starcards
- Max’s Toys
- Gold collectibles
- Readables and Records (adds lots of lore flavor)
Final Stretch: The Big Showdown
The endgame is wild. Expect:
- Big enemies.
- Big explosions.
- Bigger twists.
I won’t spoil the last mission, but just know—you’ll want to bring your best guns and best attitude. Everything you’ve learned comes into play here. Dodge, duck, dive, and destroy.
Final Thoughts
Wolfenstein II: The New Colossus is more than just a shooter. It’s got a soul—wrapped in satire, action, and heart-wrenching moments. The gameplay is tight, the story is wild, and B.J. remains one of gaming’s most compelling heroes.
Whether you’re here for the adrenaline or the storytelling, you’ll find a game that sticks with you long after the credits roll.
So go out there. Smash some fascism. And remember—you are the resistance.
Read Also: