Hey there, fellow puzzle lovers! If you’ve found yourself lost in the eerie yet strangely beautiful halls of Mystwood Mansion, scratching your head over cryptic clues and locked doors, you’re not alone. This atmospheric escape room game is packed with clever puzzles, spooky ambience, and just the right amount of mystery to keep you hooked.
Table of Contents
Whether you’re here for a nudge in the right direction or you’re flat-out stuck and need a full-blown walkthrough, you’re in the right place. Let’s dive into the Escape from Mystwood Mansion walkthrough — step by step, room by room. And don’t worry, I’ll keep it light, spoiler-conscious, and fun.

Escape from Mystwood Mansion Walkthrough: Getting Oriented
You start in a dimly lit entrance room. The mansion creaks with age, dust motes dance in the slanting light, and everything feels… off. But don’t panic — the first puzzle is all about observation.
Look around. Familiarize yourself with how the game handles interaction. Almost everything that glows can be clicked, turned, or examined more closely.
Pro Tip:
Always double-check drawers, behind paintings, under furniture — the developers love hiding clues in sneaky places.
The Entrance Hall: Getting Your Bearings
Objective: Open the door to the main hallway.

- Clue 1: Examine the locked drawer in the side table. There’s a three-symbol combination.
- Clue 2: Nearby, a framed picture has a peculiar smudge. Wipe it off to reveal some symbols.
- Solution: Match the symbols on the picture to the drawer lock.
- Inside, you’ll find a rusty key — this unlocks the door to the hallway.
You’re in! It’s time to explore deeper into Mystwood.
The Library: Books, Clocks, and Creepy Portraits
Objective: Reveal the secret compartment.
The Library is classic gothic mystery stuff: towering bookshelves, a grandfather clock, and a portrait that seems to follow you with its eyes.
- Clock Puzzle: The clock doesn’t work — yet. But nearby, you’ll find clock hands in a small box hidden under a loose floorboard (listen for the creak as you walk).
- Add the hands, but now you need a time.
- A note on the desk references “the hour of the mansion’s curse.” Spooky! Flip through a dusty diary on the desk — the last entry says “everything changed at 4:45.”

Set the clock to 4:45, and the portrait slides open to reveal a switch. Flip it, and part of the bookshelf swings out to reveal a secret compartment with a golden gear and a strange riddle.
The Kitchen: Not Exactly Five-Star Dining
Objective: Find a hidden key using the riddle from the Library.
The riddle talks about “where the fire once fed, the path to freedom lies ahead.”
Head to the fireplace in the kitchen. It’s cold now, but something’s buried in the ashes.
- Use the fire poker (leaning against the wall) to dig around.
- You’ll uncover a small box with a shape indent — but it’s locked.
Nearby, there’s an old spice rack. Examine the jars — one of them is fake. Behind it is a keyhole.
Use the golden gear from the Library here. It’s not a key, but it fits into the mechanism behind the spice rack. The gear turns and pops open a panel revealing a silver key.
Use this key to unlock the small box in the fireplace — inside is a handle and a clue for the next puzzle.
The Greenhouse: Nature’s Not Always Friendly

Objective: Solve the color mixing puzzle and unlock the exit to the study.
The handle from the fireplace fits onto a water pump in the Greenhouse. Once the pump’s working, water flows into a series of colored basins.
This is a color mixing puzzle.
- You have three primary colors: red, blue, yellow.
- The goal is to make purple, green, and orange water by combining them properly.
- Use the clue from the fireplace box — it’s a color chart (red + blue = purple, etc.).
Once all three basins are correctly filled, a panel in the wall slides open, revealing a vine-covered key and a note about the study.
The Study: Master of the Mansion
The Study is like the mansion’s brain — full of maps, documents, and a massive locked cabinet.

Objective: Open the master cabinet and find the final puzzle piece.
Use the vine key on the cabinet.
Inside you’ll find:
- A map of the mansion with several rooms circled in red.
- A puzzle box that requires rotating pieces to align a symbol.
- A note from someone named “A.H.” — likely the original owner.
Puzzle Box Tip:
This one’s trial and error. Rotate the pieces so that the central sun symbol aligns with the arrows on the outer ring. The map helps — look at where the red rooms point.
Once it’s solved, you get the final master key… but wait! One last room to go.
The Attic: Finale Time
Climb up the creaky attic stairs. The door at the top is locked with a three-ring combination.

- You’ve seen numbers hidden throughout the mansion — did you write them down? If not, backtrack and check:
- The diary in the Library
- The note behind the spice rack
- The map in the Study
These three numbers form the code.
Input the correct combination, and the attic door creaks open to reveal…
The Ending: Escape or Eternity?
The attic has a large window. The wind howls outside. On the table is a final note: “To leave, you must leave something behind.”
It’s decision time:
- Place the master key on the pedestal, and the front door of the mansion creaks open — you escape, but you’re left wondering what you sacrificed.
- OR hold on to the key and inspect the room — you’ll find a hidden compartment with a truth about the mansion’s curse, but you’re trapped forever.
Either way — chills.
Final Thoughts: A Masterfully Crafted Escape Room
Escape from Mystwood Mansion hits that sweet spot between challenge and immersion. The puzzles are logical but not too easy, and the creepy-but-not-horrifying vibe keeps things tense without being overwhelming.
I absolutely loved the environmental storytelling — every book, drawer, and dusty corner had a purpose. If you’re a fan of games like The Room, Rusty Lake, or Escape Simulator, this one is a must-play.
Tips for First-Time Players
- Take notes! Seriously, jot down symbols and numbers you find. You’ll thank yourself later.
- Zoom in on everything. That drawer might look empty until you notice the tiny key stuck in the back.
- Backtracking is normal — clues found in one room often apply to puzzles in another.
- Don’t rush the ending — that attic choice is worth thinking through.
Read Also: