If you’re jumping into Wizardry Variants Daphne, you have it all sorted in your mind that choosing the proper characters is what does it for you to win. With so many choices as there are, it’s difficult to know which will be your time & money well spent. Don’t worry! This in-depth tier list will dissect the strengths & weaknesses of every character type so you can build the optimal team for dungeon crawling, battle planning, & good wizardly domination!
Table of Contents
So grab a snack, get comfy, & let’s get started!

Understanding the Wizardry Variants Daphne Tier List
Let’s establish what every tier is first:
- S-Tier (Overpowered) β The top characters. They’re strong at every category & have few weaknesses.
- A-Tier (Strong Picks) β Strong picks that can hold their own in most matches. Not nearly as broken as S-Tier, but still very powerful.
- B-Tier (Good, but Situationally) β Good picks that are great at certain team builds or scenarios.
- C-Tier (Playable, but Imperfect) β Playable characters who need more effort & strategy.
- D-Tier (Poor Picks) β Usually not worth buying unless you don’t have a choice.
Now that that’s out of the way, let’s rank the characters based on how awesome they are!
S-Tier: The Best of the Best π
These are no-holds-barred powerhouse characters. It could be ridiculous magic damage, unbreakable defense, or game-breakers, but you can never go wrong having at least one of them on your team.

1. Arcane Gr&master (S-Tier)
- Role: The All-Purpose Magic DPS
- Why S-Tier?
- astily astronomical damage output
- Can cast multiple spells per turn
- AOE magic that completely removes entire enemy units
- Great synergy with support members
- Weakness: Very squishyβkeep them up topped!
2. Mystic Enchanter (S-Tier)
- Role: Buff/Debuff Specialist
- Why S-Tier?
- Can MASSIVELY buff stats of ally members
- Makes enemy actions impossible with great debuffs
- Essential in higher-level fighting
- Weakness: Does low damage in attacks; dependent on synergy with team members
3. Shadowblade Sorcerer (S-Tier)
- Role: Hybrid Melee/Magic
- Why S-Tier?
- Able to attack both in close range and range
- Traps enemy magic spells & recycles them to mana
- Best for taking heavy magic-type enemies
- Weakness: Jack-of-all-trades, master of none
- Weakness: Jack-of-all-trades but master of none
A-Tier: Powerful, But Not Game-Breaking

These are good, but may take a little more strategy or specialized team comp to excel.
4. Elemental Warlock (A-Tier)
- Role: Fire, Ice, & Thunder Magic Caster
- Why A-Tier?
- Does crazy elemental damage, best for exploiting weaknesses
- Superb crowd control
- Synergizes with buffs that boost magic
- Weakness: Needs special elements to be used; vulnerable to magic-resist targets
5. Divine Cleric (A-Tier)
- Role: Supporter & Healer
- Why A-Tier?
- Essential for long fights (healing & resurrection)
- Increases defenses & resistances of allies against status debuffs
- Can cleanse unwanted effects
- Weakness: Low offense
6. Rune Knight (A-Tier)
- Role: Magic Tank Hybrid
- Why A-Tier?
- High defense, difficult to kill
- Can save allies with magic shields
- High melee & spell damage
- Weakness: Slows down; can be outrun by faster enemies
B-Tier: Good, But Situational

These characters can be powerful, but they need to be well-set up or suffer extreme weaknesses.
7. Illusionist Mage (B-Tier)
- Role: Trickster & Status Effects
- Why B-Tier?
- Can confuse, charm, & dominate foes
- Innovative playstyle with rewards for creativity
- Weakness: No straight damage; weak against bosses with status ailment immunity
8. Necromancer (B-Tier)
- Role: Dead Summoner
- Why B-Tier?
- Potential to summon deceased enemies as followers
- Dark magic destruction spells
- Weakness: Takes time to gain power; excessive dependence on enemy corpse
9. Arcane Archer (B-Tier)
- Role: Ranged Magical Damage
- Why B-Tier?
- Special ability to cast arrows with magic
- Good balance between speed & damage
- Weakness: Weak close combat; vulnerable to melee damage
C-Tier: Usable, But Challenging

These characters can be functional, but need special builds to be playable & are not general play-worthy.
10. Alchemist (C-Tier)
- Role: Potion-Based Support
- Why C-Tier?
- Can concoct strong potions & elixirs
- Special buffs at his disposal
- Weakness: Always running resources around; slow during battles
11. Time Mage (C-Tier)
- Role: Time Manipulation
- Why C-Tier?
- Can speed up allies or slow down enemies
- Cool abilities but tricky to play effectively
- Weakness: Awful offensive abilities; some spells RNG-based
D-Tier: Weak & Outclassed
Only worth it if you’re an enthusiast of challenges.
12. Apprentice Mage (D-Tier)
- Role: Beginner-Friendly Caster
- Why D-Tier?
- Simple low-strength spells
- Gets outclassed by nearly every other mage
- Weakness: Lacks high-end abilities; only truly good at early-game
13. Battle Wizard (D-Tier)
- Role: Hybrid Melee-Magic
- Why D-Tier?
- Attempts to merge magic & melee but isn’t doing either one particularly well.
- Average stats in all categories
- Weakness: Too weak to be worth the replacements of stronger hybrids
Final Thoughts:
To win wars, choose S-Tier & A-Tier characters such as Arcane Gr & master, Mystic Enchanter, or Rune Knight. They will balance out your gameplay, enhance it, & make it fun!
But if you like challenge runs or creative strategies, go ahead and mess around with B-Tier & C-Tier units such as the Illusionist Mage or Time Mage. They’re more work, but they could be worth it if employed in the right situation.
Whomever you pick, strategy, synergy, & fun are the key to victory! So go ahead, join the Wizardry Variants Daphne world, & build the most legendary magical squad of all time! β¨
What are your best characters? Comment below!?
Read Also: